Crowns of the Apocalypse

The Long Way Down

Journal Note #367
“You take people, you put them on a journey, you give them peril, you find out who they really are.”
― Joss Whedon

This thought first occurred to me as I drifted into Meditation. I came to this town for research and recreation, not a daemon hunting expedition to the lair of the Monster, who just so happens to be in possession of our newly befriended ally, the Oracle. This whole thing has the stink of Big Evil on it. In some twist of fate I am now in a race against time, bound to adventure with two unlikely companions. One a brute of great strength and courage, the other a sly creature of the shadow, with a shadowy past.

The Guardian of the city, Arden, seems to understand the severity of the situation. The Scholar, Listor, seems at least intellectually capable of understanding the problem. However I am concerned that the forces at play will overpower this under-powered kingdom. I anxiously await the return of Melitia [the Raven] with news from the homeland. Ideally she would be shortly followed by a contingent of my people capable of dealing with the situation. Perhaps even the Chasers of the Damned [high elven anti-Evil task force], though that would be a long shot. I hardly have a reason to believe my word carries enough influence to summon the Chasers.

Journal Entry #368
In short, we regrouped and spent the night learning techniques and preparing for the fight ahead. I prepared mostly offensive spells for this day considering we would be raiding the Daemon’s lair itself. We ran into an Evil sorcerer, who happened to carry a tome of vast evil that I have little hope of containing by myself. We defeated him but an incredibly strong Daemon wounded me gravely in the process. We chased him into the cellar, and dispatched him handily.

We are now waiting in the cellar of the sorcerers’ house, looking at the angry maw of the stairs leading to the Sewers. I don’t know how much longer we may press on this day—my spells are already near exhausted and I am more than slightly hurt by the melee. Although my heart compels me to run forward and rescue Rhia with all haste, a small part of me believes that we should not rush into this blinded or injured. If these were only the guardians of the Gate, I wonder with great apprehension what lies inside the Keep…

Day 2 Part 1: Losing Rhia

Losing Raya
It was the morning after the Krell Family Inn had burned down. I, the last of the Krell family line, had lost everything except my most valuable possessions. I chose to stay with the Wizard, Balthazar, and the Half-Elf Cranan. They seemed to have an idea behind what caused these Daemons to destroy my inn and kill my uncle. Damn orcish bastard never knew how to run an inn.
I lost track of myself, where was I? Right, the three of us decided action was best, and chose to go back to see the Oracle Raya, whose name I learned later on the battlefield. Raya met with us, and we explained how we believed the Cleric Lumeria was being corrupted by an evil force. Raya believed us, and chose to work with us to try and purify this corruption. We made a plan to follow Lumeria, with Cranan taking point. The Half-Elf moves swift, especially for carrying around his brother the whole time. His brother is a sword, by the way, forgot to mention that. We followed Lumeria to the remains of the Krell Family Inn. Surprisingly, part of the rooms and the kitchen survived. It warmed my heart to find out my ale stores were intact. Lumeria had entered the burnt remains of the inn near the rooms, so we decided to follow her.
Once inside, we found Lumeria working on some form of symbol painted onto one of the walls left standing. Balthazar immediately used a spell and burned the symbol away, wasting all of Lumeria’s work. We then proceeded to engage in combat, with Raya behind me, protecting my body from damage. Lumeria is quick with a quarterstaff, and would’ve given me one hell of a beating if Raya hadn’t healed the strikes seconds after they landed. Balthazar used his spells in combat once more, igniting the area in a huge ball of flame, that we were somehow protected from. The wizard’s got technique, something admirable on the battlefield. Lumeria then proceeded to summon a rather large daemon. Bastard wouldn’t have fit through the doors, had there been any.
Cranan, the tricky little spellcaster that he is, hit that daemon hard over and over. The thing didn’t stand a chance. The half-kept swinging his brother, who kept changing colors like a damn Rainbow. When I could seem them through the walls of flame from Balthazar, that is. I didn’t pay much attention though, Lumeria kept running away after she smacked me around. Tunnel vision got me for a bit before Balthazar burned her to a crisp. The woman looked like she was on her last legs, and I had to let Raya take over. I turned and helped Cranan and Balthazar finish off the Daemon. But as I turned back to Raya and Lumeria, I saw them teleport away. Damn spellcasters. Always have tricks up their sleeves.
We had to find someone who knew how to locate Raya and Lumeria. The guard showed up, and after explaining the situation, they realized we needed some help. The second in command of the guard, Arden Caine, escorted us to the house of a scholar, someone who could help us locate Raya. The scholar, Listor, lives very comfortably. I enjoyed his home. I might use some of his rooms as inspiration in some of the new rooms of the inn. He helped us locate Lumeria and Raya through the use of two gems, which apparently contained human souls. I guess souls can be placed in anything these days. Maybe I can convince somebody to put mine in a beer pitcher. As soon as we set together a plan and made to head out, we were ambushed by two beings made out of writhing tentacles. I guess they were more daemons.
All enemies fall to the blade, though. Balthazar and Listor laid down an impressive flurry of spells. I’m sure Cranan laid one out, and I think I took the other one on. Arden’s weapon was so loud I could barely hear myself think. I thought crowds in the arena were loud. Well, one of those tentacle daemons put me under some sort of curse. I was paralyzed once more, just like last night at the Krell inn. We ended up defeating them. Cranan then tried to swindle me out of a deal by making a pact in Elvish with Balthazar to sell a valuable artifact, a small stone that orbits around its user’s head. Balthazar let me in on his plan, and argued we split the gold evenly. The stone will actually make the wearer harder to hit. I though that was pretty useful, so I struck a deal of my own.
With the stone in possession, agreed that we’d split the gold after selling it at a later date, we once again prepared to set out to save Raya, purify the Cleric, and save the town. Man, Draven Krell is gonna be a household name after this!
To Be Continued…

Day 1: The Burning Krell
Enter the Baris Brothers
Me brother and I finally wandered into the Heartbreaker’s precious little town. I wanted to nab me a bounty but this also sounded too familiar. From my experience with the evil bastards this sounded too much like some daemon work.

Little did I know I would find some work in this fair town. Barney the dwarf thief. Fucker been stealing dwarves through out town. Took the bounty for a nice price. The stupid bastard was having them make shoes. Anyway so I clobbered the prick as the hero that I am with my handy dandy brother. We laid into the butt-hole turned him in, letting all the hairy midgets go, ungrateful they were. Here I am saving their four foot tall beings and what do they give me? Nothing!
Anywho, back to our main story, their I was at the bar celebrating my…our most grand triumph when I notice An elf walk in, and when I say elf I mean a high and mighty sort. This bloke be a wizard. So I head on over introduce ourselves, the great Baris brothers. The Jackals of the West, the Twin Fangs, the…alright ye get the picture.
Anywho, turned out his name was Balthazar, the big lug who had been serving me drinks all night was Draven, apparently he owned the bar or something. I don’t know really. He gave me some booze so obviously he couldn’t be the heart breaker. Now that passed me brother and my test, it was time to sleep off this rot gut.
BAAAAMM I wake up to some pain, and this fuckin’ lizard the size of a horse munchin’ on me arm. I hit the bastard then he took off. I look around..oh great he has friends and their eatin’ everyone. The whole place is screaming and yarping till the wizard came down and laid out, i shit ya not a ball of acid. Straight up burned the whole lot. Then I saved the day with some bow work. I was about to head out of their then POOF huge ugly fuck pops up i front of me. Amazing all daemons, so naturally we gotta kill em. After some much needed hacking and slashing and magic poof fuckers dead.
We are about to part ways until…oh shit the place is on fire! We all get out and sure as hell enough I begin hearing voices in me head. It was some disturbing stuff I tell ye what. So while i’m hearing voices in me head and everyone else is crying over the bar..all that booze….Sigh these blokes show up to arrest us. Tell our own big feller Draven told them no, and the guards said Okay in a “We shit our britches” kinda way. So they took us to the head guard, where I really start loosing me marbles. Finally one of em gets the right idea, the fuckin’ wizard decides to help me. I pay the big guy to keep me safe and to be fair I couldn’t listen too much to the guard what with MY BRAIN BEING BROKEN!
No fear fans your dear narrator isn’t going to die, the wizard and arena brawler won’t have any of that. We head on down to what I can only hope to be a place to save me, again the voices kept me from hearin’ shit.
Of course we couldn’t have an easy time, out pop more of these daemon bastard, thankfully I wasn’t hung over and the wizard knew how to drop bombs. Draven distracted the big fuck while we laid into him. Rather short encounter, but we made it to the healers place where we met a lovely Oracle though she blind….huh ill be damned. Anyway after being talked to by my best friend in the whole world, the wizard. I decide to stay put and let her heal me. Oh did I mention I got a cool spear? It’s kinda important.
ANYWAY. We get healed and this scary scary man comes down the hall and is furious with us because I looked so good doing all my flips and the other two were trying to out shine me..and failing. Then she gave me a glare that could break a stone, so we skedaddled out of their and ended the daemon. The wizard says she looked evil, hm…great now we got daemons attacking and an evil cleric…..hey…wait a minute…hm…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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